Overview
Cutthroat is the version of euchre played when you sit down with three people instead of four. The standard partnership structure of euchre assumes two teams of two, but Cutthroat keeps the rest of the rules largely intact while removing the fixed partnership. Every hand, whoever calls trump becomes the "maker" and plays alone. The other two players become temporary defenders for that hand only. On the next deal, the alliances reset and the new caller plays alone again.
The result is a game with the same trick-taking mechanics as standard euchre but a very different social dynamic. There is no partner to bail you out, no signaling, and no convention. Every point you win or lose is yours. The defenders cooperate within a single hand but compete across the game, which makes the bidding decisions and end-game scoring noticeably tighter than four-handed play.
The Deal and Bidding
Cutthroat uses the same 24-card deck as standard euchre: 9, 10, Jack, Queen, King, and Ace in each of the four suits. Each player is dealt five cards. The remaining nine cards form the kitty, and the top card is turned face up to propose a trump suit for the first round of bidding.
Bidding proceeds the same way it does in the four-player game. Starting to the left of the dealer, each player can either order up the face-up card (making that suit trump) or pass. If everyone passes, the face-up card is turned down and a second round begins where any player can name a different suit. If everyone passes in the second round as well, the hand is redealt.
The key difference is that there are no partners to consider. In partnership euchre, you might pass a marginal hand because your partner can pick it up. In Cutthroat, passing means giving someone else the chance to call trump and score points against you. The decision to order or pass leans more aggressive as a result.
Play of the Hand
The player to the left of the dealer leads the first trick. Players must follow the suit led if they can, otherwise any card may be played. The highest trump wins the trick. If no trump was played, the highest card of the suit led wins. The trick winner leads the next trick.
Bowers behave exactly as they do in standard euchre. The Jack of the trump suit is the right bower and is the highest card in the game. The Jack of the same color as trump is the left bower and is the second highest card, counting as trump rather than its printed suit.
Because the caller plays alone against two defenders, the defenders sometimes have a numerical advantage at certain points in the hand. On detroit.games and in most table rules, the caller still receives five cards and so does each defender. No dummy hand is dealt. The maker has the same hand size as each opponent but faces two of them.
Scoring
Scoring in Cutthroat is similar to standard euchre but with one important wrinkle: there are two defenders, and tables differ on how a euchre is scored.
| Result | Points |
|---|---|
| Maker wins three or four tricks | one point to the maker |
| Maker wins all five tricks (march) | three points to the maker |
| Maker wins fewer than three tricks (euchred) | two points to each defender |
The two main points of variation between tables are the march bonus and the euchre payout. Some tables score a march at two points instead of three. Others give defenders two points to share rather than two points each. On detroit.games we use the rules shown above by default: three for a march, two to each defender on a euchre. These are the most common Midwestern Cutthroat conventions and produce the most balanced incentives, because the caller takes a larger risk than in partnership play and is rewarded accordingly.
First player to ten points wins the game.
Strategy
Bidding
The biggest strategic adjustment from four-handed euchre is that you cannot rely on a partner. In partnership euchre, a hand with two trump and a side ace might be worth ordering because your partner can contribute a trick or two. In Cutthroat, the same hand is much weaker, because you are responsible for all three tricks yourself.
A rough guideline: only call trump in Cutthroat with a hand that can win three tricks against expected average defense. The classic indicators are a right bower with one other trump, both bowers, or a strong four-card trump suit with a side ace. Marginal three-trump hands without high cards often get euchred when the defenders coordinate trump leads.
Defending
The two defenders share an incentive to euchre the maker, since each of them scores two points if they succeed. Within the hand, this means you should generally help your fellow defender take tricks rather than fight for them yourself. Throwing a high card on a trick your co-defender is already winning is wasted.
Defending also rewards careful trump management. If you know your co-defender holds high trump because of the bidding, lead a low trump to draw the maker's high cards. If you hold the high trump yourself, lead a low side suit and force the maker to choose between trumping in or letting your co-defender win.
End-Game Considerations
Because defenders score on a euchre and the maker scores on a successful call, the player closest to ten points becomes the obvious target. If one defender is at eight points and the other is at four, the maker should consider whether a successful call is worth less than the euchre risk of two points to the leading defender. Calling defensively, or passing a marginal hand to force someone else to call, is a legitimate tactic in the late game.
Where Cutthroat Is Played
Cutthroat is most common wherever euchre is common, which means the upper Midwest, Ontario, and the Great Lakes region generally. It is the natural fallback when a fourth player cannot be found, so it gets played at family gatherings, in bars, and at cottages whenever the count comes up short.
In some regions Cutthroat is called "three-handed euchre" or simply "Three-Hand." The rules are essentially the same regardless of the name. The Cutthroat label tends to be used in Michigan, Indiana, and Ohio, while parts of Ontario and Wisconsin lean toward "three-hand."
See Also
For the four-player partnership version that Cutthroat is derived from, see the main euchre rules page.